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Old Nov 10, 2006, 04:41 PM // 16:41   #1
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Thumbs up Enhanced Hero Control. (Ability to jump into your Heroes)

I was trying to explain how heroes worked to a friend and he said "So you can jump into your heroes and take over?"

Even though that isn’t the concept I was trying to explain, I thought…wow, what a great idea!

GW already has something similar if you die where you can view the battle from the eyes of a party member. Why not expand this idea? Instead of just seeing from the point of view of you hero…why not jump in and actually take control of that hero?

Even better…have a control where you can at any time jump into any hero you control? Your Player Character would in effect use the same AI the heroes use when you are in control of a hero.

This could be the next BIG update for Heroes and/or Hench.

Anyone else think this is a good idea?
Please discuss, /sign or whatever.
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Old Nov 10, 2006, 08:23 PM // 20:23   #2
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Please no.

Heroes have already complicated what used to be a smooth and streamlined game. They've just added more to do during combat. Sometimes, more control doesn't make something better, it just makes it more cumbersome. If I want that level of control, I'll go play an RTS thank you very much.
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Old Nov 10, 2006, 08:52 PM // 20:52   #3
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This would be nothing anywhere like a RTS. This would, however, provide an easier way of making a particular hero target a particular enemy with a particular skill.

I particularly, think this is a good idea. /signed
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Old Nov 10, 2006, 09:45 PM // 21:45   #4
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/not signed

Leave the actual control of the Heroes with the AI. It does a good enough job at the moment.

Also, if you are resurrected, will you jump back into your character? That could make for some extremely confusing situations if there are serveal players with heroes and they are dying and popping in and out of heroes.
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Old Nov 10, 2006, 11:26 PM // 23:26   #5
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Quote:
Originally Posted by Relnor
This would be nothing anywhere like a RTS. This would, however, provide an easier way of making a particular hero target a particular enemy with a particular skill.

I particularly, think this is a good idea. /signed
I didn't say it would make the game an RTS. I meant that this would introduce the level of control and micromanagement typical of an RTS. You are no longer centered in one character, but are controlling the individual actions of multiple units. We're almost there already with being able to control heroes' skills and targets. We don't need to get any closer.

Last edited by blackbird71; Nov 10, 2006 at 11:41 PM // 23:41.. Reason: typo
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Old Nov 10, 2006, 11:35 PM // 23:35   #6
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/Not Signed
Hereos have access to all unlocked skills including elites.. if u unlock an elite from the preist and just jump into ur hero and use it, it would make skill capping alot less fun since there will be no need to cap.. (u would have access to sumthing like hundred blades at like lvl 2).. And also.. Gw extra char slots will stop being sold and u`ll only use 1 slot since u can jump into ur hero and run off.... What i would agree on is setting skill priorities.. at least that way ur hero will do wat u want and still be an "assistant" not "leader"

Last edited by Pojnx; Nov 10, 2006 at 11:43 PM // 23:43..
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Old Nov 11, 2006, 01:04 AM // 01:04   #7
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/NotSigned

hero are fine as they are
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Old Nov 11, 2006, 01:32 AM // 01:32   #8
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/notsigned

works fine now
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Old Nov 11, 2006, 02:31 AM // 02:31   #9
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Battle Field 1942 for Xbox!! Hey, swapping is awesome! I'd enjoy it with hero's. It give one so much more strategic options.
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Old Nov 11, 2006, 08:34 AM // 08:34   #10
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/notsigned
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Old Nov 11, 2006, 08:39 AM // 08:39   #11
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/not signed
A hero is basically a modifiable henchman and should only be used as such, there's no need to be jumping in and out of them.
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Old Nov 11, 2006, 09:28 AM // 09:28   #12
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i thought of this idea too and i think it will ruin the game

if i can jump to hero, so why do i need to make another characters?

i'll need only 1 character and then i'll switch between the heroes

/Not Signed for sure
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Old Nov 13, 2006, 02:48 PM // 14:48   #13
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Quote:
Originally Posted by blackbird71
Please no.

Heroes have already complicated what used to be a smooth and streamlined game. They've just added more to do during combat. Sometimes, more control doesn't make something better, it just makes it more cumbersome. If I want that level of control, I'll go play an RTS thank you very much.
I agree that the hero system as it stands is cumbersome if you try to micromanage them. On the other hand...jumping into a hero would be LESS cumbersome. You would justbe playing that hero as you would your own avatar. Simple, no?

Quote:
Originally Posted by Dougal Kronik
/not signed
Also, if you are resurrected, will you jump back into your character? That could make for some extremely confusing situations if there are serveal players with heroes and they are dying and popping in and out of heroes.
It depends on how it is programmed. If you have the ability to jump into any hero at any time no. If you can only jump into a hero when you are dead...Yes. It's no more confusing than if you are dead and you are watching the field from the point of view of a hero and you are then resed. Same concept that exists now except you can actually participate in the battle instead of watch it.

I hate the fact that you can't call targets while you are dead...Just plain dumb that a coordinated team would fall apart as soon as you die because the AI no longer can focus fire.

Quote:
Originally Posted by Pojnx
/Not Signed
Hereos have access to all unlocked skills including elites.. if u unlock an elite from the preist and just jump into ur hero and use it, it would make skill capping alot less fun since there will be no need to cap.. (u would have access to sumthing like hundred blades at like lvl 2)..
You can already force heros to use any skill on their skill bar whenever you want. This only gives you a bit more control.


Quote:
And also.. Gw extra char slots will stop being sold and u`ll only use 1 slot since u can jump into ur hero and run off....
That is certainly a possibility for some players...it's another option. Options are good. Personally, I like my own character and this would not be how I chose to play the game.

Quote:
What i would agree on is setting skill priorities.. at least that way ur hero will do wat u want and still be an "assistant" not "leader"
This is a definate must along with the ability to call targets and set other priorities for Heroes and Hench. This is the minimum that is needed to make the Heroes and Hench more friendly.
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Old Nov 13, 2006, 03:10 PM // 15:10   #14
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total stupid idea...heroes is already the worst thing happen to GW, and now this one....na...
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Old Nov 13, 2006, 03:24 PM // 15:24   #15
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/UNSIGNED

(Yes i used caps to inforce my point of view on this suggestion.. no way.. they done enough "harm")
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Old Nov 13, 2006, 04:54 PM // 16:54   #16
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/notsigned

too much power, too much control. You're supposed to be playing your character & giving commands to others, not beingthe others.
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Old Nov 13, 2006, 05:45 PM // 17:45   #17
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too negative dudes here, i myself enjoy heroes as they are my henchmen, if u dont like them u can always go without them, an this has also reduced the time of making a party since no more ½ hour wait to do a quest everyone ha sdone already... also paragons an dervishes are able to get a party now...

now i am against this idea somewhat but...

i was playing dual with my gf an 6 heroes (at the final fight of some mission, dont remember the name), most of us died (all but my gf) an my gf had only rez sig, so who to rez from midst of enemy... -> tahlkora has rebirth rez her...

oohkay... i jump to tahlkora an realize that everytime i want her to move i have to click flag 1... also some of the enemies for some reason didnt show on "her compass" i jump to my own char to c where the enemies are, ooh they surround me... i jump to tahlkora oh my char has no-one on sight (strange bug?) neway running from the enemy was really a pain since everytime i want to change direction got stuck or something press flag 1, also shes got her own mind about healing herself an so on

to those patient enough to read all this, the point is... prehaps while dead, posession of ur hero could be useful...
or please give me quick key to flag 1, flag 2, flag 3 or make them available to assign quick keys from options

Last edited by yunthi; Nov 13, 2006 at 05:48 PM // 17:48..
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Old Nov 13, 2006, 05:57 PM // 17:57   #18
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/notsigned
Explanation: If your try and look at it realistically, as a commander in a war you can't suddenly warp into the mind and eyes of the dimwit who doesn't know what end of the gun to point at the enemy and control him as he should behave.
The same goes for heroes. You are yourself, the character, your toon, whatever, and the heroes follow your commands. E.G. you say go there they will. But they aren't some kind of vessel for you to control.
Another, slightly less abstract abrstraction would be you in a party with some friends. You can tell them to go somewhere, attack someone, and hopefully they will (oh how many times I've shouted at those dimwits meintioned earlier to ATTACK THE BLOODY CALED TARGET through TS...). But you can't suddenly take control over their characters.
If you're dead, then you are dead, and can't (or rather shouldn't be able to) tell your heroes where to go. You're dead. No voice. No arm to poitn somewhere. That's why I already think you shouldn't be able to telll them to go somewhere/use a certain skill when dead, but it's debatable.

Erud's 2 pennies
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Old Nov 14, 2006, 12:04 AM // 00:04   #19
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That would totally de-personalize your gameplay, it would be like the heroes are equal to your main character in importance. I'd hate to have my characters played by AI.

/notsigned
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Old Nov 14, 2006, 12:14 AM // 00:14   #20
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Definitely not signed, it causes too much confusion, you are your own character, not multiple characters.

However, a good idea I think would be more options as to how Heroes use skills. Anet could, for example, add the ability to say Ctrl+click on a skill, and the AI for the Hero for that skill only would know to "spam" the skill constantly (whenever it is recharged). This could work great with "Watch Yourself!" and Blessed Signet. The AI is already fairly good at this for certain skills, but certainly not well enough.
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